Giochi per architetti

7 videogames recenti


2015

Calvino Noir

«The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld. Architecture meets Noir as you become unwillingly entangled in a revolutionist plot. Sneak through sewers, across rooftops, and past guards in this dark and mysterious journey. Beautiful 1930s architecture provides the sombre backdrop for the tale. Just like classic film noir stories, the visuals are presented in shades of grey».

«This Stunning Adventure Game Plays Like Art In Motion»
[Megan Logan | wired.com]

Calvino Noir sito

YouTube: Calvino Noir Announcement Trailer

Cities: Skylines

Wikipedia: «Cities: Skylines is a city-building game by Colossal Order and published by Paradox Interactive, released on 10 March 2015 for Windows, OS X, and Linux. An Xbox One port is set to be released at a later date. The game is a single player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. Players work to maintain the city’s budget, population, health, happiness, employment, pollution (land, water and noise), traffic flow, and other factors».

Cities: Skylines sito

YouTube: Cities: Skylines – Release Trailer

Cities XXL

Wikipedia: «Cities XXL is a city-building computer game developed by Focus Home Interactive as a sequel to their earlier game Cities XL Platinum. It was released worldwide via Steam on February 5, 2015. The game allows players to design, build, and manage cities».

Cities XXL sito

YouTube: Cities XXL Life in the City

2014-15

Monument Valley

Wikipedia: «Monument Valley is a puzzle game developed and published by indie studio Ustwo. The player leads the princess Ida through mazes of optical illusions and impossible objects. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple’s best iPad game of 2014, and sold over two million copies by January 2015».

«Spotting Real-World Architecture in Monument Valley»
[Alexandra Lange | curbed.com]

Monument Valley sito

YouTube: Release Trailer – Monument Valley Game


2013

Gone Home

Wikipedia: «Gone Home is a first-person interactive story adventure game developed by Fullbright. Set in the year 1995, the plot focuses on exploration of a mansion in Portland, Oregon, and examining common household objects within the home. The player takes the role of Kaitlin in the first-person view, who can view objects in the game using the mouse and move using the keyboard. There are no set goals in the game, however the game encourages and rewards the player when they explore new areas of the house and search for new messages. Much of the interactivity rests upon looking at objects within the house».

Gone Home sito

YouTube: Gone Home – Launch Trailer

SimCity

Wikipedia: «SimCity (sometimes unofficially labeled SimCity 5) is a city-building and urban planning simulation massively multiplayer online game developed by Maxis, a subsidiary of Electronic Arts. Released for Microsoft Windows in early March 2013, it is the first major installment in the SimCity series since the release of SimCity 4 a decade prior. An OS X version was released on August 29, 2013. The game is considered to be a reboot of the SimCity series. Players can create a settlement that can grow into a city by zoning land for residential, commercial, or industrial development, as well as building and maintaining public services, transport and utilities. SimCity uses a new engine called GlassBox, allowing for more detailed simulation than previous games. Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game’s use of a persistent Internet connection, with which it stores saved games and allows players to share resources».

SimCity sito

YouTube: SimCity Cities of Tomorrow: Official Launch Trailer

2009-14

Minecraft

Wikipedia: «Minecraft is a sandbox independent video game originally created by Swedish programmer Markus “Notch” Persson and later developed and published by Mojang. The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including survival mode where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, an adventure mode where players play custom maps created by other players and a spectator mode. The PC version of the game is renowned for its third-party mods, which add various new items, characters, and quests to the game».

Minecraft sito

YouTube: Official Minecraft Trailer

da leggere online

«10 Must-Play Video Games for Architecture and Design Nerds»
[Michelle Goldchain | curbed.com]

«Top 10: The architecture of computer games, reloaded»
[blog A Barriga de um Arquitecto]

«Evil Lair: On The Architecture Of The Enemy In Videogame Worlds»
[Jim Rossignol | bldgblog.blogspot.it]

«The Role of Architecture in Video Games»
[Ernest Adams | designersnotebook.com]

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